In this week’s blog I am going to look at the use of an interactive,
digital novel called Inanimate Alice and if it could work in our national school
curricular. Inanimate Alice is a multimedia, interactive fiction novel that
engages its audience with the story of a girl called Alice.
Inanimate Alice is
described as ‘proven to be popular across a broad range of ages as well as with a broad
range of viewers, including both book-lovers and gamers.’-reference
from: http://www.inanimatealice.com/teach.html.
Inanimate Alice is definitely unique in its presentation of each story that it
tells, and will leave an impression on you whether its good or bad it’s truly up
to you to decide. ‘Designed originally as entertainment, Inanimate Alice has been adopted
by teachers eager to develop their students’ digital literacy skills. Available
in French, German, Italian and Spanish and created around a high-quality robust
text, the story provides the ideal context for teaching global citizenship and
for learning across the curriculum.’- Reference from http://www.inanimatealice.com/about.html.
Inanimate Alice seems to be a very use learning resource for all types of languages
and maybe even teach a new language, as you could re-run the story again in a
different language and understand what it means, as you had already completed
it in English.
In terms of being a
multi-media program is great as most people today would probably prefer to
watch, listen and interact with a story to make them feel more involved and understand
it easier rather than just reading off a computer screen. To progress with the story you have to click
on the two arrows move on to the next stage, of the story. That to me happens
to be a good feature as it then in turn, allows the student to ‘drive
the action forward at their own pace’-reference from http://www.inanimatealice.com/about.html.
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